Naar de inhoud

Blip plaatser

Plaats blips op de RDR2 kaart met de eigen blip iconen en stijlen van de game, en kopieer daarna de Lua of een VORP of RSG config blok.

Lees de docs

Deze uitleg is voorlopig in het Engels.

Style and icon

In RDR2 a blip is created from a style (a blipdata.ymt entry that sets the icon, colour and label) and can then be given another icon with SET_BLIP_SPRITE. Pick a style, and either keep its own icon or pick one of the game's 628 blip textures. New blips take the last settings you used.

The outputs

  • Lua: a client script that creates every blip and removes them when the resource stops.
  • vorp_stores: the Blip block of a store in that resource's config.lua (name, sprite hash, position).
  • rsg-shops: the blip fields of a Config.StoreLocations entry (label, coords, sprite name, scale).

Blips are kept in this browser. z is the ground height under the blip, which a blip barely needs.

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