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Posicionador de Blips

Coloque blips no mapa do RDR2 com os próprios ícones e estilos de blip do jogo, depois copie o Lua ou um bloco de config do VORP ou RSG.

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Estas notas estão em inglês por enquanto.

Style and icon

In RDR2 a blip is created from a style (a blipdata.ymt entry that sets the icon, colour and label) and can then be given another icon with SET_BLIP_SPRITE. Pick a style, and either keep its own icon or pick one of the game's 628 blip textures. New blips take the last settings you used.

The outputs

  • Lua: a client script that creates every blip and removes them when the resource stops.
  • vorp_stores: the Blip block of a store in that resource's config.lua (name, sprite hash, position).
  • rsg-shops: the blip fields of a Config.StoreLocations entry (label, coords, sprite name, scale).

Blips are kept in this browser. z is the ground height under the blip, which a blip barely needs.

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