19 free tools for RedM, no account needed
Every RedM tool.
One tab.
The RDR2 map in 2D and 3D, 24 towns down to the last saloon, a free map editor and every hash your scripts need.
Built from RDR2 itself
Every picture here is our own render or the game's own texture, taken from the game files.
Set up a RedM server
Download the same server artifact as for FiveM. What makes it a RedM server is two lines in server.cfg: the game name and the RDR2 build. The official recipe also starts a RedM map resource instead of the FiveM one.
- Game name
set gamename rdr3- Game build
1491September 2022 updateThe only RedM build docs.fivem.net lists for sv_enforceGameBuild.- Artifacts
- The same FXServer builds as FiveM, see Server artifacts.
- Recipe
- citizenfx default-redm
# the lines that make it a RedM server (from the official default-redm recipe)
set gamename rdr3
sv_enforceGameBuild 1491
# the stock resources that recipe starts
ensure mapmanager
ensure chat
ensure spawnmanager
ensure redm-map-one
ensure hardcapfx_version 'cerulean'
game 'rdr3'
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
lua54 'yes'
client_script 'client.lua'
server_script 'server.lua'Moving a FiveM resource to RedM
The platform is shared, the game is not. This is what changes, in the order you run into it.
The game key
A resource declares the games it runs on. game 'gta5' does not start on an rdr3 server. Use game 'rdr3' (with the warning line) or games { 'gta5', 'rdr3' } for code that works on both.
Natives are a different set
GTA V and RDR2 natives do not match by name or by hash. Many RDR3 natives have no name yet, so RedM scripts call them as Citizen.InvokeNative(0x...) with the hash.
Controls are hashes
A control is the joaat hash of its INPUT_ name, not a small index like in GTA V. INPUT_JUMP is 0xD9D0E1C0 and INPUT_ENTER is 0xCEFD9220; the Hash Calculator gives you the rest.
Game data is new
Ped, horse, weapon, vehicle and prop names, blips, markers and text formatting all come from RDR2. None of the GTA V lists apply.
What carries over
Server side code, NUI pages, events, state bags, convars, exports and database code work the same, because that part is the Cfx.re platform, not the game.
Frameworks
The two that are maintained are VORP and RSG. Both are open source; check the license before you sell anything built on them.
| Framework | License | What to know | |
|---|---|---|---|
| VORP | GPL-2.0 | Its own layout: users and characters tables, items and character_inventories, a loadout table for weapons. The official txAdmin recipe list carries a VORP recipe. | Repo Docs |
| RSG | GPL-3.0 | A QBCore fork: a players row with citizenid and JSON columns, items and jobs in shared Lua files. The natural pick when your team knows QBCore. | Repo Docs |
| RedEM:RP | GPL-3.0 (modules) | No commits since 2024. Fine to read, risky to start a new server on. | Repo |
fivemad tools that work for RedM today
These need nothing game specific, so they work for a RedM server as they are.
- fxmanifest.lua GeneratorOpens on game 'rdr3' with the required warning line.
- joaat Hash Calculatorjoaat is the same hash on both games: model, control and weapon names.
- Server Status CheckerReads RedM servers from the same Cfx.re server list.
- Server Status BadgeWorks for any server on the Cfx.re list, RedM included.
- Cfx Blacklist CheckerThe same Cfx.re blacklist covers RedM.
- Script Thumbnail CreatorStore thumbnails do not care which game the script is for.







