Interiors
Every interior placed in the RDR2 world, on the map and as a list: rooms, portals, entity sets, the imap it needs, and the Lua to switch its sets.
Read the docsWhat is listed
Every interior (MLO) placed in the world, 290 of them, read from the game's map files: its position and heading, its rooms, portals and entity sets, and the imap that places it. 38 are placed by an imap that only loads when a script asks, so the Lua requests that imap first.
Entity sets
The entity set natives take the set's name, and the game stores only its hash. 395 of the 846 sets have a known name; the rest are listed by hash and cannot be switched from a script until their name is found. Set a named set to on or off and the Lua below switches it.
More RedM tools
- Interactive MapThe RDR2 map drawn from the game's own files: terrain or paper style, a 3D view with the towns' buildings, and the world position under the cursor.
- Coords PickerClick the RDR2 map for x, y, z and a heading, copy them as vector3, vector4 or JSON, and see the state, district, town and water there.
- Blip PlacerPlace blips on the RDR2 map with the game's own blip icons and styles, then copy the Lua or a VORP or RSG config block.