Door Finder
Every door RDR2 registers with its door system, on the map. Click one for its door hash and position, and copy vorp_doorlocks or rsg-doorlock rows.
Read the docsWhere the hashes come from
RDR2 does not work out door hashes at runtime: each door entity in the game's map files and interiors carries its door system hash in its own data. We read every one of them, 1,901 doors with 1,846 hashes, so a door here is the door the game registers, at the position it sits in the world. All 124 door hashes in vorp_doorlocks' own config are in this list.
Using a door
Click a door (zoom in to see which way it faces), shift click to add more, or search by model, interior or hash. Copy the selection as Config.Doors entries for vorp_doorlocks, Config.DoorList entries for rsg-doorlock, or Lua that registers and locks the doors. Set the permissions or jobs to your own before you use them.
A few interiors are placed more than once (a riverboat, some shacks), so their door hashes repeat; those doors say so. Doors whose map file only loads when a script asks are marked too.
More RedM tools
- Interactive MapThe RDR2 map drawn from the game's own files: terrain or paper style, a 3D view with the towns' buildings, and the world position under the cursor.
- Coords PickerClick the RDR2 map for x, y, z and a heading, copy them as vector3, vector4 or JSON, and see the state, district, town and water there.
- Blip PlacerPlace blips on the RDR2 map with the game's own blip icons and styles, then copy the Lua or a VORP or RSG config block.