Mappen naar YTD
Mappen met afbeeldingen erin, per map één RDR2 texture dictionary eruit, als RedM resource. Gemaakt in je browser, er wordt niets geüpload.
Lees de docsDeze uitleg is voorlopig in het Engels.
Same tool, RDR2 files
This is the FiveM Folders to YTD with its writer swapped: one folder becomes one.ytd, the folder name is the dictionary name and each image name is a texture name, and the download is a RedM resource with game 'rdr3' and a stream/ folder.
What is different in an RDR2 dictionary
- It is an RSC8 resource, not RSC7: one flat block for the texture headers and one for the pixels, written loose, not encrypted, not signed and not compressed, the way Swage writes one.
- The pixel format is a DXGI number. DXT1, DXT5, ATI1 and ATI2 are written as BC1, BC3, BC4 and BC5, and the uncompressed option as B8G8R8A8.
- Colour textures can be marked sRGB (BC1_UNORM_SRGB and so on), which is how the game's own model textures are stored. Its UI sprites and icons are plain UNORM, so turn that off for those.
- Mip levels follow the same rule as the game's own textures: halve down to 4 pixels on power of two sizes, one level otherwise.
How far this is checked
The layout of every field was compared against Rockstar's own dictionaries from a real RDR2 install, three stock dictionaries rebuild byte for byte, and every file this page can make was read back by a separate reader. Whether RedM streams them has not been tried in the game yet. If a dictionary does not show up, tell us with your RedM build number.
Meer RedM tools
- Blip vervangerVervang RDR2 blip iconen door je eigen afbeeldingen en download een RedM resource met de opnieuw gebouwde blips.ytd, met alle originele iconen erin.
- KaarteditorTeken wegen, spoorlijnen, grenzen, gebouwen, water en labels op de ingame kaart van RDR2 en download een RedM resource met de opnieuw gebouwde kaarttegels. Vasteland en Guarma.