Ordner zu YTD
Ordner mit Bildern rein, ein RDR2 Texture Dictionary pro Ordner raus, als RedM-Resource. Im Browser gebaut, nichts wird hochgeladen.
Zur DokuDiese Hinweise sind vorerst auf Englisch.
Same tool, RDR2 files
This is the FiveM Folders to YTD with its writer swapped: one folder becomes one.ytd, the folder name is the dictionary name and each image name is a texture name, and the download is a RedM resource with game 'rdr3' and a stream/ folder.
What is different in an RDR2 dictionary
- It is an RSC8 resource, not RSC7: one flat block for the texture headers and one for the pixels, written loose, not encrypted, not signed and not compressed, the way Swage writes one.
- The pixel format is a DXGI number. DXT1, DXT5, ATI1 and ATI2 are written as BC1, BC3, BC4 and BC5, and the uncompressed option as B8G8R8A8.
- Colour textures can be marked sRGB (BC1_UNORM_SRGB and so on), which is how the game's own model textures are stored. Its UI sprites and icons are plain UNORM, so turn that off for those.
- Mip levels follow the same rule as the game's own textures: halve down to 4 pixels on power of two sizes, one level otherwise.
How far this is checked
The layout of every field was compared against Rockstar's own dictionaries from a real RDR2 install, three stock dictionaries rebuild byte for byte, and every file this page can make was read back by a separate reader. Whether RedM streams them has not been tried in the game yet. If a dictionary does not show up, tell us with your RedM build number.
Weitere RedM-Tools
- Blip-ReplacerTausch RDR2-Blip-Icons gegen deine eigenen Bilder und lade eine RedM-Resource mit der neu gebauten blips.ytd herunter, jedes Original-Icon bleibt erhalten.
- Map-EditorZeichne Straßen, Bahnstrecken, Grenzen, Gebäude, Wasser und Beschriftungen auf die Ingame-Karte von RDR2 und lade eine RedM-Resource mit den neu gebauten Kartenkacheln herunter. Festland und Guarma.