Dossiers vers YTD
Des dossiers d'images en entrée, un dictionnaire de textures RDR2 par dossier en sortie, sous forme de resource RedM. Construit dans ton navigateur, rien n'est envoyé.
Lire la docCes notes sont en anglais pour l'instant.
Same tool, RDR2 files
This is the FiveM Folders to YTD with its writer swapped: one folder becomes one.ytd, the folder name is the dictionary name and each image name is a texture name, and the download is a RedM resource with game 'rdr3' and a stream/ folder.
What is different in an RDR2 dictionary
- It is an RSC8 resource, not RSC7: one flat block for the texture headers and one for the pixels, written loose, not encrypted, not signed and not compressed, the way Swage writes one.
- The pixel format is a DXGI number. DXT1, DXT5, ATI1 and ATI2 are written as BC1, BC3, BC4 and BC5, and the uncompressed option as B8G8R8A8.
- Colour textures can be marked sRGB (BC1_UNORM_SRGB and so on), which is how the game's own model textures are stored. Its UI sprites and icons are plain UNORM, so turn that off for those.
- Mip levels follow the same rule as the game's own textures: halve down to 4 pixels on power of two sizes, one level otherwise.
How far this is checked
The layout of every field was compared against Rockstar's own dictionaries from a real RDR2 install, three stock dictionaries rebuild byte for byte, and every file this page can make was read back by a separate reader. Whether RedM streams them has not been tried in the game yet. If a dictionary does not show up, tell us with your RedM build number.
Plus d'outils RedM
- Remplaceur de blipsRemplace les icônes de blip de RDR2 par tes propres images et télécharge une resource RedM avec le blips.ytd reconstruit, toutes les icônes d'origine conservées.
- Éditeur de carteDessine routes, voies ferrées, frontières, bâtiments, eau et libellés sur la carte du jeu de RDR2 et télécharge une resource RedM avec les tuiles de carte reconstruites. Continent et Guarma.