Pastas para YTD
Pastas de imagens entram, um dicionário de texturas do RDR2 por pasta sai, como um resource RedM. Feito no seu navegador, nada é enviado.
Ler a documentaçãoEstas notas estão em inglês por enquanto.
Same tool, RDR2 files
This is the FiveM Folders to YTD with its writer swapped: one folder becomes one.ytd, the folder name is the dictionary name and each image name is a texture name, and the download is a RedM resource with game 'rdr3' and a stream/ folder.
What is different in an RDR2 dictionary
- It is an RSC8 resource, not RSC7: one flat block for the texture headers and one for the pixels, written loose, not encrypted, not signed and not compressed, the way Swage writes one.
- The pixel format is a DXGI number. DXT1, DXT5, ATI1 and ATI2 are written as BC1, BC3, BC4 and BC5, and the uncompressed option as B8G8R8A8.
- Colour textures can be marked sRGB (BC1_UNORM_SRGB and so on), which is how the game's own model textures are stored. Its UI sprites and icons are plain UNORM, so turn that off for those.
- Mip levels follow the same rule as the game's own textures: halve down to 4 pixels on power of two sizes, one level otherwise.
How far this is checked
The layout of every field was compared against Rockstar's own dictionaries from a real RDR2 install, three stock dictionaries rebuild byte for byte, and every file this page can make was read back by a separate reader. Whether RedM streams them has not been tried in the game yet. If a dictionary does not show up, tell us with your RedM build number.
Mais ferramentas RedM
- Substituidor de BlipsTroque ícones de blip do RDR2 por imagens suas e baixe um resource RedM com o blips.ytd refeito, mantendo todos os ícones originais.
- Editor de MapaDesenhe estradas, ferrovias, fronteiras, prédios, água e rótulos no mapa do RDR2 dentro do jogo e baixe um resource RedM com os tiles do mapa refeitos. Continente e Guarma.