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文件夹转 YTD

拖入装满图片的文件夹,每个文件夹生成一个 RDR2 贴图字典,打包成 RedM 资源。全部在浏览器里完成,不会上传任何东西。

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这些说明目前只有英文。

Same tool, RDR2 files

This is the FiveM Folders to YTD with its writer swapped: one folder becomes one.ytd, the folder name is the dictionary name and each image name is a texture name, and the download is a RedM resource with game 'rdr3' and a stream/ folder.

What is different in an RDR2 dictionary

  • It is an RSC8 resource, not RSC7: one flat block for the texture headers and one for the pixels, written loose, not encrypted, not signed and not compressed, the way Swage writes one.
  • The pixel format is a DXGI number. DXT1, DXT5, ATI1 and ATI2 are written as BC1, BC3, BC4 and BC5, and the uncompressed option as B8G8R8A8.
  • Colour textures can be marked sRGB (BC1_UNORM_SRGB and so on), which is how the game's own model textures are stored. Its UI sprites and icons are plain UNORM, so turn that off for those.
  • Mip levels follow the same rule as the game's own textures: halve down to 4 pixels on power of two sizes, one level otherwise.

How far this is checked

The layout of every field was compared against Rockstar's own dictionaries from a real RDR2 install, three stock dictionaries rebuild byte for byte, and every file this page can make was read back by a separate reader. Whether RedM streams them has not been tried in the game yet. If a dictionary does not show up, tell us with your RedM build number.

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