Foldere în YTD
Intră foldere cu imagini, iese câte un dicționar de texturi RDR2 pentru fiecare folder, ca resursă RedM. Construit în browser, nimic nu este încărcat.
Citește documentațiaAceste note sunt deocamdată în engleză.
Same tool, RDR2 files
This is the FiveM Folders to YTD with its writer swapped: one folder becomes one.ytd, the folder name is the dictionary name and each image name is a texture name, and the download is a RedM resource with game 'rdr3' and a stream/ folder.
What is different in an RDR2 dictionary
- It is an RSC8 resource, not RSC7: one flat block for the texture headers and one for the pixels, written loose, not encrypted, not signed and not compressed, the way Swage writes one.
- The pixel format is a DXGI number. DXT1, DXT5, ATI1 and ATI2 are written as BC1, BC3, BC4 and BC5, and the uncompressed option as B8G8R8A8.
- Colour textures can be marked sRGB (BC1_UNORM_SRGB and so on), which is how the game's own model textures are stored. Its UI sprites and icons are plain UNORM, so turn that off for those.
- Mip levels follow the same rule as the game's own textures: halve down to 4 pixels on power of two sizes, one level otherwise.
How far this is checked
The layout of every field was compared against Rockstar's own dictionaries from a real RDR2 install, three stock dictionaries rebuild byte for byte, and every file this page can make was read back by a separate reader. Whether RedM streams them has not been tried in the game yet. If a dictionary does not show up, tell us with your RedM build number.
Mai multe unelte RedM
- Înlocuitor de blipuriÎnlocuiește iconițele de blip din RDR2 cu imaginile tale și descarcă o resursă RedM cu blips.ytd refăcut, cu toate iconițele originale păstrate.
- Editor de hartăDesenează drumuri, căi ferate, granițe, clădiri, apă și etichete pe harta din joc a RDR2 și descarcă o resursă RedM cu dalele de hartă refăcute. Continentul și Guarma.