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폴더를 YTD로

이미지 폴더를 넣으면 폴더마다 RDR2 텍스처 딕셔너리 하나를 만들어 RedM 리소스로 내보냅니다. 브라우저에서 만들며 아무것도 업로드되지 않습니다.

문서 읽기

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Same tool, RDR2 files

This is the FiveM Folders to YTD with its writer swapped: one folder becomes one.ytd, the folder name is the dictionary name and each image name is a texture name, and the download is a RedM resource with game 'rdr3' and a stream/ folder.

What is different in an RDR2 dictionary

  • It is an RSC8 resource, not RSC7: one flat block for the texture headers and one for the pixels, written loose, not encrypted, not signed and not compressed, the way Swage writes one.
  • The pixel format is a DXGI number. DXT1, DXT5, ATI1 and ATI2 are written as BC1, BC3, BC4 and BC5, and the uncompressed option as B8G8R8A8.
  • Colour textures can be marked sRGB (BC1_UNORM_SRGB and so on), which is how the game's own model textures are stored. Its UI sprites and icons are plain UNORM, so turn that off for those.
  • Mip levels follow the same rule as the game's own textures: halve down to 4 pixels on power of two sizes, one level otherwise.

How far this is checked

The layout of every field was compared against Rockstar's own dictionaries from a real RDR2 install, three stock dictionaries rebuild byte for byte, and every file this page can make was read back by a separate reader. Whether RedM streams them has not been tried in the game yet. If a dictionary does not show up, tell us with your RedM build number.

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