Blip Styles
All 620 blip styles of RDR2's blipdata.ymt: the icon each one draws, the styles it inherits from, and a line of Lua to use it.
Read the docsStyles inherit
Every blip style in blipdata.ymt can name a parent, and takes every setting it does not set itself from it. The icon, colour and label shown here are what the style ends up with after that chain, and the chain itself is listed so you can see where each value comes from. 359 of the 620 styles draw no icon of their own; they are modifiers and parents, hidden unless you untick the icon filter.
Using one
Pass the style hash to BLIP_ADD_FOR_COORDS (or any of the other BLIP_ADD natives). Open a style in the Blip Placer to put it on the map.
More RedM tools
- Interactive MapThe RDR2 map drawn from the game's own files: terrain or paper style, a 3D view with the towns' buildings, and the world position under the cursor.
- Coords PickerClick the RDR2 map for x, y, z and a heading, copy them as vector3, vector4 or JSON, and see the state, district, town and water there.
- Blip PlacerPlace blips on the RDR2 map with the game's own blip icons and styles, then copy the Lua or a VORP or RSG config block.