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Loading Screen Generator
Make a RedM loading screen resource with your title, tips, background image or video and music, a real progress bar and log line, downloaded as a zip.
The Loading Screen Generator builds the page players see while they join your RedM server, and wraps it in a resource you can drop into resources. You set the text, the background and the music, watch it in a live preview, and download a zip. The files you pick never leave your browser: they are packed into the zip on your machine.
What it is for
A loading screen is a small web page inside a resource, plus a few manifest lines that tell RedM to show it. Most people grab a template and spend an hour on the HTML. Here the page is written for you, the progress bar is wired to the real loading events instead of a timer, and the manifest is already right for RedM.
Quick start
- Under Text, set the Title, the Subtitle and the Tips (one per line).
- Under Background, pick Plain colour, Image or Video. For an image or video press Pick image or Pick video.
- Optional: turn on Play music and Pick music.
- Check the preview on the right. The bar and the log line move on their own there.
- Set the Resource name and press Download resource.
- Unzip into
resources, addensure <resource name>toserver.cfgand restart the server.
Warning
Only one loading screen can be active. Stop or remove any other resource with a loadscreen line, such as the loadingscreen resource the VORP recipe starts.
Options
Text
| Option | What it does | Default |
|---|---|---|
| Title | Big heading, shown in capitals. | My RedM Server |
| Subtitle | Line under the title. Empty hides it. | Western roleplay |
| Tips | One per line. They rotate under the title, with a fade between them. | two example lines |
| Seconds per tip | How long each tip stays, 2 to 30. | 8 |
| Layout | Bottom left or Bottom centre. | Bottom left |
Reset in the Text panel puts every setting back to the defaults.
Background
| Option | What it does | Default |
|---|---|---|
| Plain colour / Image / Video | What sits behind the text. Switching type drops the file you picked. | Plain colour |
| Pick image | PNG, JPEG, WebP or GIF. Covers the screen. | |
| Pick video | WebM or MP4. Plays muted and loops. | |
| Colour | The page colour, and what shows while a picture loads. | #1b140e |
| Accent | Colour of the progress bar fill. | #c8a26a |
| Darken | A dark gradient over the background so the text stays readable, 0 to 90%. | 35% |
Music
| Option | What it does | Default |
|---|---|---|
| Play music | Ship an audio file in the resource and play it on a loop. | off |
| Pick music | MP3, OGG or WAV. | |
| Volume | 0 to 100%. | 40% |
| Mute button | A Mute / Unmute button in the top right. | on |
Loading and resource
| Option | What it does | Default |
|---|---|---|
| Progress bar | A bar and a percentage, filled from the game’s loadProgress event. |
on |
| Log line | The latest onLogLine message under the bar. |
on |
| Show the cursor | Adds loadscreen_cursor 'yes'. Needed for the mute button to be clickable. |
on |
| Close it on spawn | Adds loadscreen_manual_shutdown 'yes' and a client.lua that closes the screen on playerSpawned. |
on |
| Resource name | Folder and zip name. Anything that is not a letter, digit, _ or - becomes _. |
my_loadscreen |
Your settings are saved in your browser. The picked image, video and music files are not, so pick them again after a reload.
What is in the zip
my_loadscreen/
fxmanifest.lua
client.lua (only with Close it on spawn)
html/
index.html
<your background> (if you picked one)
<your music> (if you picked one)Media file names are cleaned up on the way in: anything that is not a letter, digit, _ or - becomes _, and the name is cut to 40 characters before the extension. The chips above the code show fxmanifest.lua, html/index.html and client.lua as they will be written.
With the default settings the manifest is:
fx_version 'cerulean'
game 'rdr3'
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
name 'my_loadscreen'
description 'Loading screen made with fivemad.com/redm/tools/loading-screen'
loadscreen 'html/index.html'
loadscreen_cursor 'yes'
loadscreen_manual_shutdown 'yes'
client_script 'client.lua'
files {
'html/index.html',
}A picked background or music file is added to files as html/<name>.
Closing the screen
With Close it on spawn on, the resource keeps the screen up until the player has spawned, then closes it:
-- Generated with fivemad.com/redm/tools/loading-screen
-- loadscreen_manual_shutdown is on, so this resource ends the loading screen itself once the
-- player has spawned (spawnmanager fires playerSpawned).
AddEventHandler('playerSpawned', function()
ShutdownLoadingScreen()
ShutdownLoadingScreenNui()
end)playerSpawned comes from spawnmanager, which the default RedM recipe starts. If your framework spawns the player after a character select instead, change the event in client.lua to the one your framework fires at that point.
With it off, there is no client.lua and no manual shutdown line in the manifest, so the resource does not close the screen itself.
The preview
The preview on the right is the real index.html, with your files loaded from your machine. Because nothing is loading in a browser, the preview adds a fake progress stream and a placeholder log line so you can see the bar move. That extra script is not in the downloaded file; in game RedM sends the real events.
Size
Every file in the resource is downloaded by every player before the screen can show, so a big video means a long black screen first. The page warns you when the background is over 40 MB or the music is over 15 MB. A single image, or a short compressed WebM, is the safe choice.
Tips
- Keep tips short. The tip line wraps at about 60 characters, so a long tip turns into a paragraph.
- Use Darken rather than editing your picture when the text is hard to read.
- Leave Show the cursor on if you keep the mute button, or players cannot click it.
Common mistakes
- The old loading screen still shows. Another resource with a
loadscreenline is running. Remove it fromserver.cfg. - The screen never closes. Close it on spawn is on but nothing fires
playerSpawned(for examplespawnmanageris not started). Start it, or change the event inclient.lua. - Only the plain colour shows. You switched the background type after picking a file, or reloaded the page, and the file was dropped. The warning panel under the preview says “Pick a background image or switch to a plain colour” when that happens. Pick the file again before you download.
Limitations
- The page starts the music itself and tries again on the first click if it was blocked. Whether a given client plays it before any click is up to RedM, not the page.
- The text styling is fixed: a serif font, the layout above, your colours. For anything else, edit
html/index.htmlafter you download. - The page cannot run RDR2, so the in-game result is not something it can show you exactly.