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Buscador de textos del juego

Busca en las 259,297 líneas del texto en inglés de RDR2 por palabras, hash de etiqueta o clave, con el Lua para reemplazar una línea en RedM.

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Buscar en el texto del juego

Tienen que aparecer todas las palabras. No importan mayúsculas ni minúsculas.

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Estas notas están en inglés por ahora.

Where the text comes from

Every line is read from RDR2's own American English text tables (the base game and the latest update, the update winning where both have a line). A label is stored under a 32 bit hash of its key, and the key itself is not in the files, so most labels are known only by their hash. Where a string from the game's scripts hashes to a label exactly, the key is shown.

Spoken lines and the rest

The game marks subtitles of spoken dialogue with ~z~; that is how the Spoken lines filter works. The rest is menus, prompts, item names and descriptions, help text and journal entries. The formatting codes (~sl:...~, ~z~, ~n~ for a line break) are cleaned for reading; open a result to see the text as the game stores it.

Replacing a line

AddTextEntryByHash(hash, text) is a Cfx native (ADD_TEXT_ENTRY_BY_HASH, client side). Cfx's own native reference lists it with no game restriction, so it is available in RedM as well as FiveM. It swaps the text of that label on the clients that run your resource and nowhere else. It has not been tested in game for this page.

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