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Эта документация пока на английском.

RedM documentation

How to run a RedM server, what changes when you write or port a resource for Red Dead Redemption 2, and how to use every RedM tool on fivemad.30 pages.

Start here

Coming from FiveM or new to both? Read these in order.

  1. Getting started

    RedM is the Cfx.re multiplayer platform for Red Dead Redemption 2 on PC. What it shares with FiveM, what it does not, and where to start.

    The fxmanifest and rdr3_warningRedM for a FiveM script author

  2. Server setup

    A RedM server is FXServer with set gamename rdr3 and the enforced RDR2 build. The artifacts, the server.cfg lines, the stock resources and txAdmin.

  3. Frameworks

    The RedM frameworks that are maintained today, VORP and RSG, how their data is laid out, their licenses, and when to go standalone instead.

  4. Porting from FiveM

    What changes when a FiveM resource moves to RedM, in the order you hit it: the game key, natives by hash, controls, peds and outfits, prompts, blips and game data.

Tool guides

One page per RedM tool: what it is for, every option, and what to do with what it gives you.

All 21 tool guides
AI and API
  • Using fivemad RedM with an AI assistantRead any RedM docs page as Markdown, hand a page to ChatGPT, Claude or Cursor in one click, and point an assistant at the whole RedM side with /redm/llms.txt.
  • RedM APILook up RDR2 joaat hashes, search RDR2's game text, search the RedM docs and fetch the RedM datasets over plain HTTP, with examples in Lua, JavaScript, Python and curl.

Running a FiveM server too? The FiveM docs cover txAdmin, server scripting, NUI and everything else the two platforms share.