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> Section: Getting started
> Tags: RedM, RDR2, rdr3, Cfx.re, FXServer
> Last updated: 2026-10-01
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# What RedM is

RedM is the Cfx.re multiplayer platform for Red Dead Redemption 2 on PC. What it shares with FiveM, what it does not, and where to start.

RedM is the Cfx.re platform for running your own **Red Dead Redemption 2** multiplayer servers on PC, the same way FiveM does it for GTA V. Players start the RedM client on their own copy of RDR2 and join a server from the Cfx.re server list. You run that server with FXServer, the same server program FiveM uses, and you fill it with resources: folders of Lua (or JavaScript, or C#) with a manifest.

If you already run a FiveM server, most of what you know carries over. The part that changes is everything that touches the game itself.

## What is the same as FiveM

That part is the Cfx.re platform, so it is shared between the two games:

- **FXServer and its artifacts.** You download the same server builds. What makes a server a RedM server is two lines in `server.cfg`, see [Server setup](/redm/docs/server-setup).
- **txAdmin.** It ships with FXServer and has an official RedM recipe.
- **The resource system.** `fxmanifest.lua`, `ensure`, `stream/` folders, dependencies and load order work the same.
- **Server side scripting.** Events, exports, state bags, convars, ACE permissions, `PerformHttpRequest` and database code behave the same, because none of it touches the game.
- **NUI.** HTML pages drawn over the game work the same way.

## What is different

- **The game key.** A resource has to say it runs on `rdr3`, and an `rdr3` manifest needs one extra line or it does not start at all. That is the next page, [The fxmanifest](/redm/docs/getting-started/fxmanifest).
- **The natives.** RDR2 has its own natives. They do not match GTA V by name or by hash, and many are called by hash.
- **The game data.** Ped, horse, weapon, vehicle and prop names, blips, controls and text all come from RDR2. No GTA V list applies.

[RedM for a FiveM script author](/redm/docs/getting-started/differences) goes through these one by one, and [Porting a FiveM resource](/redm/docs/porting) is the checklist for moving an existing script.

## Where to go next

| You want to | Read |
| --- | --- |
| Start a RedM server | [Server setup](/redm/docs/server-setup) |
| Write your first RedM resource | [The fxmanifest](/redm/docs/getting-started/fxmanifest) |
| Pick a framework | [Frameworks](/redm/docs/frameworks) |
| Move a FiveM script over | [Porting a FiveM resource](/redm/docs/porting) |
| Use the RedM tools | [Tool guides](/redm/docs/tools) |
